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Jordan B

Game Director, Live Operations and Monetization Expert
Bio

I help game studios create, design, optimize, and operate games that drive monetization, enable scalability, and delight players.

I can help you bring true best-in-class game design, product, and product management practices to your project. In addition, if you’re looking for top-tier game balance, tuning, and tokenomics, I can help you make that happen.

While I can't promise that every client will hit #1 on the charts, I am proud to tell you that I’ve helped create, optimize, or operate 8, 9, and even a couple 10-figure games for companies like Ubisoft, Zynga, EA Sports, The Pokémon Company, Ellen Degeneres, Nickelodeon, and AMC Networks.

I did the whole “web 3 degen” thing in 2020 and spoke at the Game Developer’s Conference about how NFTs would disrupt the free-to-play games space.

I’ve also been privileged enough to serve as a consultant and advisor in the growing Web 3 space, with clients that include IOHK (Cardano) & Wildcard (wildcardgame.com).

If you’d like to learn more, please feel free to book a strategy session.

Experience
Game Producer at Ubisoft
May 2008
 — 
October 1, 2010
Till present
Associate Game Producer at Ubisoft
Aug 2006
 — 
April 1, 2008
Till present
Producer at NovaLogic
Nov 2005
 — 
August 1, 2006
Till present
Associate Producer at NovaLogic
Sep 2003
 — 
November 1, 2005
Till present
Production Intern at Disney Interactive Studios
Sep 1999
 — 
November 1, 2000
Till present
Participating in events
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